Amazing picture of the Perth City

Our Story

In 2019 our founder was a Bunnings IT Network Engineer and had experience as a top 0.5% competitive World of Warcraft player. Being a Network Engineer and Competitive Player he knew the most important metrics for the best gaming experience were ping (latency), lag (jitter), and packet loss. He knew to get the best ping to game servers your internet service provider needed to be using the shortest cables in Australia and around the World. He knew lag and packet loss were due to game traffic not being prioritised by your internet service provider.


World of Warcraft NPC

He went on a quest to find an internet service provider that used the shortest cables and prioritised game traffic for the best gaming experience. After a long time of trying to find an internet service provider that used the shortest cables and prioritised game traffic he realised that it didn't exist. He asked himself why didn't it exist? Surely there were gamers like himself who wanted the best gaming experience? Gamers spend thousands of dollars building the best gaming computers surely if they understood the importance of ping, lag, and packet loss to their gaming experience they would want an internet service provider that used the shortest cables and prioritised game traffic? He had a decision to make. He could have written to internet service providers and posted on forums and hoped that they listened or he could just build it himself. He knew that it would be very unlikely they would listen and that there would be a lot of complicated network engineering required to make it a reality. Being a Network Engineer and Competitive Player who is passionate about the problem he decided to just build it himself. That is how Ozot was born. We are the only internet service provider that uses the shortest cables, prioritises game traffic, and provides DDoS Protection. We are improving the gaming experience for a lot of Western Australians.


Our Purpose



Our purpose is to provide the best ping (latency), lag (jitter), and packet loss to game servers.